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Grade 8-9
Subject Applied Design, Skills & Technology, Information & Communications Technology
Resource type Lesson plan/Unit plan
Duration 75 minutes

About This Resource

The lesson will start with a discussion of how students use their smartphones, then students will play the game and analyze the main character’s choices. Students will brainstorm examples outside of the game of how data collection influences their online habits. From there the class will segue into a discussion of how privacy and convenience become a “tradeoff” at levels of smartphone use, and how comfortable we as smartphone users are in making that trade. After this discussion, students will write a short reflection of roughly 3–5 sentences about which tradeoffs, and to what degree, they feel comfortable making in their smartphone use.
Learning About Privacy and Data Collection Online

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